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19
votes
Fixed

Crash on Shader::GetLocalKeywordRemap or ShaderLab::Pass::ApplyPass when...

Terrain

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Jun 11, 2020

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Version/s: 2019.3.16f1, 2019.4.0f1, 2020.1.0b11, 2020.2.0a12

Reproduction steps: 1. Open attached project "1254964" 2. Open scene "myscene" and select "Terrain" from the Hierarchy 3. In the Ins... Read more

15
votes
Fixed

'A tree couldn't be loaded because the prefab is missing' error is throw...

Terrain

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Oct 16, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.9f1, 2019.3.0a1, 2020.1.0a1

To reproduce: 1. Create a new project 2. Import attached custom package ("case_1191833.unitypackage") 3. Observe Console Expected r... Read more

0
votes
Fix In Review

[Terrain] Holes in terrain doesn't paint in the shape of the brush

Terrain

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Mar 31, 2021

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Version/s: 2019.3.0b1, 2021.2.0a12

On painting holes in terrain, they don't paint in the shape of the brush, when brush size is below 30 and when the brush is the non... Read more

0
votes
Fixed

Crash after "Assertion failed on expression: 'bakedLightChannel < 4'" wh...

Terrain

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Dec 24, 2020

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Version/s: 2019.3.0b1, 2020.1.16f1, 2020.2, 2021.1

Reproduction steps: 1. Open the user's attached project 2. Open scene "SampleScene" 3. In the Hierarchy, select "World" > "Terrain" ... Read more

1
votes
Duplicate

[Terrain] Missing documentation regarding valid height ranges for SetHei...

Terrain

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Aug 27, 2020

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Version/s: 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2019.4, 2020.1, 2020.2

Should mention that although Setheights accepts [unclamped and signed] ranges, they need to be between 0 and 1. Height values packed... Read more

0
votes
Fixed

[Terrain] NullReference Exception thrown on assigning Terrain data asset...

Terrain

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Aug 06, 2020

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Version/s: 2019.3.0a5, 2019.4, 2020.1, 2020.2, 2020.2.0a20

In Terrain, when paint texture is selected, deleting the Terrain component and again adding Terrain component to Terrain game object... Read more

0
votes
Won't Fix

[Android] Creating Height map for the Terrain from an Active Render Text...

Terrain

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Jul 13, 2020

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Version/s: 2019.3, 2019.4.3f1, 2020.2

1. Open user's attached project "UnityProj_LevelEditor.zip" 2. Set Player to OpenGL 3.2 3. Open the scene "LevelEditor" 4. Move the ... Read more

0
votes
Fixed

[Terrain] Input value for all the properties not changing when a mouse i...

Terrain

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Jul 16, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a18

On dragging the mouse cursor over the input field of the following properties don't change its value under Mesh Resolution from Terr... Read more

0
votes
Fixed

[Tree] Component icon is missing in the Inspector

Terrain

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Jul 03, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a17

Icon is missing for the "Tree" component in the Inspector and the default file icon appears as the component icon, refer the attache... Read more

0
votes
Won't Fix

[WindZone] Objects are created with the same name in the hierarchy

Terrain

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Jul 03, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a17

All newly created WindoZone GameObjects share the exact same name in the Hierarchy, Refer to the attached video. Note: When creatin... Read more

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