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Fixed in 2020.2.X
Votes
0
Found in
2019.3.0a5
2019.4
2020.1
2020.2
2020.2.0a20
Issue ID
1268578
Regression
Yes
[Terrain] NullReference Exception thrown on assigning Terrain data asset to the terrain component when paint texture is selected
In Terrain, when paint texture is selected, deleting the Terrain component and again adding Terrain component to Terrain game object, NullReference Exception thrown on assigning Terrain data asset to the newly added terrain component.
Steps to repro:
1. Create a new project.
2. Hierarchy > 3D object > Terrain > Inspector > Paint Terrain > Paint Texture.
3. Remove the Terrain component.
4. Hierarchy > Terrain > Add Component > Terrain
4. Assign Terrain data asset to the Terrain component.
5. Observe the errors in the console.
Actual Result:
NullReference exceptions thrown
Expected Result:
No errors in the console
Reproducible in:
2020.2.0a20, 2020.1.2f1, 2019.4.7f1, 2019.3.16f1, 2019.3.0a5
Working Fine in:
2019.3.0a4, 2018.4.26f1
Environment:
Windows 10 & macOS 10.14
Stack Trace:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Experimental.TerrainAPI.PaintTextureTool.OnInspectorGUI (UnityEngine.Terrain terrain, UnityEditor.Experimental.TerrainAPI.IOnInspectorGUI editContext) (at <70c42c992fa442f8aa9edcf3e9f7b431>:0)
UnityEditor.TerrainInspector.ShowPaint () (at <70c42c992fa442f8aa9edcf3e9f7b431>:0)
UnityEditor.TerrainInspector.OnInspectorGUI () (at <70c42c992fa442f8aa9edcf3e9f7b431>:0)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass58_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <4a010c27075a4c2daedf3ee971af3236>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
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Aug 07, 2020 13:00
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