Search Issue Tracker
Fix In Review for 2021.1.X
Votes
0
Found in
2019.3.0b1
2021.2.0a12
Issue ID
1325844
Regression
No
[Terrain] Holes in terrain doesn't paint in the shape of the brush
On painting holes in terrain, they don't paint in the shape of the brush, when brush size is below 30 and when the brush is the non-solid shape
Steps to Repro:
1. Create a new project or Open the attached project
2. Hierarchy > right-click > 3d Object > Terrain
3. Paint Terrain > Paint Holes > Select Star Brush
4. Set the brush size to 10 and opacity to 100
5 Paint holes
6. Paint Terrain > Paint Holes > Select a brush that is not circular
7. Set the brush size to 100
8. Paint holes
Actual Result:
The painted hole is not the shape of the brush
Expected Result:
The holes are painted in the shape of the brush
Occurring in:
2021.2.0a12, 2021.1.f1, 2020.2.7f1, 2019.4.21f1, 2019.3.0b1
Environment:
Windows 10, Mac 10.15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Pixelated lens icon in the Search window
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
- GameObject cannot be resized with Scale Tool when axis scale is 0
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled
- “NullReferenceException” thrown in Console when changing Profile field to ‘DefaultLookDevProfile’ in Lighting window after deleting Directional Light
Resolution Note (fix version 2021.1):
Adding tweaking of tool shader threshold to quality of life feature backlog. Otherwise, this is by design.
This is because the holes texture resolution is the same as the heightmap resolution and the holes texture texels are either "on" or "off", determining whether or not that pixel needs to be clipped when rendered. You'll have to either increase your heightmap resolution (thus increasing the resolution of the holes texture) or use a more uniform brush mask (not like the star brush).