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[Android] Creating Height map for the Terrain from an Active Render Texture creates very small height values



1. Open user's attached project ""
2. Set Player to OpenGL 3.2
3. Open the scene "LevelEditor"
4. Move the Stamp object

Expected results: Terrain heightmap is correctly copied from an active Render Texture
Actual results: Terrain heightmap is incorrectly copied from an active Render Texture making the Terrain heightmap with very low values

Reproducible with: 2019.4.5f1, 2020.2.0a18
VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android R, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530

Unable to test with: 2018.4.25f1(project braking)

Not reproducible with:
iPhone 8+ (iOS 12.0)
iPhone XR (iOS 13.4.1)
iPad Air 2 (iOS 11.0.3)
iPad 9.7 6th gen (iOS 12.1)

  1. Resolution Note (2021.1.X):

    Added info about Render Texture format to TerrainData.CopyActiveRenderTextureToTexture documentation (20.2, 20.1 and 19.4).

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