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Won't Fix

Votes

0

Found in

2019.3

2019.4.3f1

2020.2

Issue ID

1262773

Regression

No

[Android] Creating Height map for the Terrain from an Active Render Texture creates very small height values

Terrain

-

1. Open user's attached project "UnityProj_LevelEditor.zip"
2. Set Player to OpenGL 3.2
3. Open the scene "LevelEditor"
4. Move the Stamp object

Expected results: Terrain heightmap is correctly copied from an active Render Texture
Actual results: Terrain heightmap is incorrectly copied from an active Render Texture making the Terrain heightmap with very low values

Reproducible with: 2019.4.5f1, 2020.2.0a18
VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android R, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530

Unable to test with: 2018.4.25f1(project braking)

Not reproducible with:
iPhone 8+ (iOS 12.0)
iPhone XR (iOS 13.4.1)
iPad Air 2 (iOS 11.0.3)
iPad 9.7 6th gen (iOS 12.1)

  1. Resolution Note (2021.1.X):

    Added info about Render Texture format to TerrainData.CopyActiveRenderTextureToTexture documentation (20.2, 20.1 and 19.4).

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