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14
votes
Fixed

[Android]LoadScene is very slow if APK is split in 5.4

Android

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Aug 23, 2016

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Version/s: 5.4.0f3

To reproduce: 1) Open attached project 2) Make sure it has "Split Application Binary" set in Player settings 3) Build and run on dev... Read more

13
votes
Active

The project hangs on Completing Domain when loading a project

--

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Mar 22, 2023

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Version/s: 2022.2.12f1, 2023.1.0b9, 2023.2.0a7

How to reproduce: 1. Open the "IN-32446_SourceGenBugRepro" project 2. If prompted with Package Manager Errors, select "continue" 3. ... Read more

19
votes
Duplicate

[WP10] Game freezes without any output in Debug mode

Windows Store Apps

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Feb 05, 2016

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Version/s: 5.3.2f1

Reproduction steps: 1. deploy the game to a Windows Phone 10 (Nokia Lumia 920) 2. Start playing the game (Turotial or main game) 3... Read more

16
votes
Fixed

[OpenVR] Entered playmode with unsupported gfx api = crash

VR

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May 23, 2016

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Version/s: 5.4.0b19

repro settings: - OpenVR is preffered SDK - OpenVR supported headset is plugged in (CV1 or Vive) - Graphics API auto is unchecked ... Read more

16
votes
Duplicate

Editor runs out of memory and crashes when building Addressables [Sprite...

Package: Scriptable Build Pipeline

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Jun 10, 2021

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Version/s: 1.18.9

How to reproduce: 1. Open the attached project (5GB zip file, it takes ~4 hours to build the Library and load!) 2. Go to Window > ... Read more

24
votes
Fixed

[XR][Oculus GO][Oculus Quest] Using GrabPass results incorrect shader re...

XR SDK

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Jun 07, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Open attached project "TestSinglePass.zip" 2. Build and run for Oculus Quest 3. Observe results via device Result:... Read more

17
votes
Fixed

[IL2CPP][iOS] Expected class name error when deploying to iOS device

IL2CPP

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Mar 24, 2016

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Version/s: 5.3.4p1

To reproduce: 1. Open attached project 2. Build for iOS 3. Try to deploy to iOS device using Xcode Actual behavior: failed deployme... Read more

15
votes
Not Reproducible

Crash in ImageFilters::Blit when Calling Graphics.Blit(destination, null)

Shaders

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Jan 16, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open attached project; 2. Open "shaderTest" scene; 3. Add "CameraShaderBehaviour" script to main camera; 4. Toggle ... Read more

24
votes
Fixed

[iOS] Build&Run doesn't work with Xcode 7 and 7.1

iOS

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Sep 17, 2015

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Version/s: 5.2.0p1

With 5.2.0p1 (cd0778e591b3) 5.3.0a4 (5bdabab09322) you’ll get: “Unity xcode plugin has not current Xcode in its compatibility list.... Read more

25
votes
Fixed

TextMeshPro Distance Field Overlay shader invisible in HDRP

Package: SRP HD Template

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May 20, 2019

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Version/s: 7.0.0

Steps to reproduce: 1. Create a scene using Create -> HD Template Scene. Open the scene 2. Create a new TextMeshPro (TMP) 3D object... Read more

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