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SpeedTree error is thrown when Rendering Layers for Lights are enabled
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Observe the Console ... Read more
"Resolve of invalid GC handle" error occurs when exiting Play mode after...
Reproduction steps: Create and open a new 2D core project In the Hierarchy window create a tilemap GameObject Enter and Exit Play mo... Read more
Android Player crashing in FMOD when targetting SDK Level 31
There are no steps for bug reproduction Reproducible with: 2020.3.33f1 Notes:- 3 fixes, which potentially can fix this issue, are be... Read more
[GoogleVR] Canvas are allocating memory and do not release it when using...
Reproduction steps:1) Create new project and import "GoogleVRForUnity" package2) Open "DemoScene" scene (GoogleVR/DemoScenes/Headset... Read more
Grid Gizmo is visible through the Scene Game Objects when the Post Proce...
How to reproduce: Open the attached project ("Post Processing Grid Gizmo Issue.zip) and enter the "test" scene Click on the Main Cam... Read more
NavMesh gets stretched between stairs and the voxel tile edge when the l...
How to reproduce:1. Open the user's attached "UnityPathfindingTesting" project2. Open the "PathfindingTesting" Scene3. Enable "Show ... Read more
WebCamTexture.GetPixels32 returns black pixels when in WebGL Player
Reproduction steps:1. Open the “WebcamGetPixels32“ project2. Open the “Sample” scene3. Ensure a webcam device or a virtual camera is... Read more
Assetbundle is not loaded correctly when they reference a script in cust...
Steps to reproduce:1. Open "Fogbuzz issue 1143071" from Own Cloud link2. Navigate to the buildWithoutDLL folder and open "Beweegvloe... Read more
[Android] Application crash when methods are called in multiple threads
Reproduction steps:1. Open the attached project “threadsProject”2. Build the Project for Android3. Run "adb logcat -s CRASH" in a Co... Read more
[VR] VR-Enabled Standalone Build Experience input lag when Rift is Disco...
When the Oculus Rift is not connected or the VRSettings.enabled bool is false, but Virtual Reality Supported is set to true in the P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask