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Fixed in 2021.1.X
Votes
24
Found in
2017.4.0f1
2018.4.0f1
2019.1.0a1
2019.1.5f1
2019.2.0a1
2019.3.0a1
Issue ID
1160876
Regression
No
[XR][Oculus GO][Oculus Quest] Using GrabPass results incorrect shader rendering when using Single Pass Stereo rendering
To reproduce:
1. Open attached project "TestSinglePass.zip"
2. Build and run for Oculus Quest
3. Observe results via device
Result: left eye renders the shader affected object in black, right eye does not render the shader affected object at all
Reproduced in: 2017.4.29f1, 2018.4.2f1, 2019.1.6f1, 2019.2.0b6, 2019.3.0a6
Note: reproduced on Oculus Quest and Oculus GO
Comments (4)
-
FiveFingerStudios
Apr 28, 2021 21:20
Can this fix be back ported to 2018.4 and 2019.4? There are lots of projects that are affected by this bug.
-
Alex_Heizenrader
Mar 17, 2021 23:31
Seeing this in 2019.4.15f1
-
Jonas-Neuston
Aug 24, 2020 02:45
I noticed that the issue is still active in Unity 2019.4.5f1 for the Quest.
-
Jesus
Nov 07, 2019 17:30
Also occurs on Magic Leap using single pass stereo. Shows nothing in the grabpass texture for either eye.
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Resolution Note (fix version 2021.1):
Upgrate Grabpass to work with XR.