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Fix in review

Votes

16

Found in

5.4.0b19

Issue ID

799533

Regression

No

[OpenVR] Entered playmode with unsupported gfx api = crash

VR

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 3Secondary functionality broken

repro settings:

- OpenVR is preffered SDK
- OpenVR supported headset is plugged in (CV1 or Vive)
- Graphics API auto is unchecked and an unsupported API(9 or 12) is selected

Now enter play mode and observe the crash.

What happens OpenVR:
-Crash

What happens Oculus SDK:
-falls back to VR device none (or w/e is next in the list).

Workaround: Select graphics api auto or d3d11.

Comments (2)

  1. 5a923a4a1c0d102c3eba4eaacbfc8178?d=mm

    Derek_Knochel

    Nov 29, 2016 18:20

    Is there any update on the progress on this? Support for multiple GPUs in dx12 while using VR is a very important feature for me.

  2. 698b20a2febc76da69da3111c25f84f6?d=mm

    phr00t

    Jul 13, 2016 17:44

    DirectX 12 may be considered "unsupported" as described in this bug report, but it is listed as "On Track" for 5.4's release this month. DirectX 12 should work with OpenVR if it will be considered stable for release. This is the stack trace I get for this error:

    0x00007FF66A9BD405 (ff) RenderSettings::GetLinearFogEnd
    0x00007FF66A9B139D (ff) RenderSettings::GetLinearFogEnd
    0x00007FF66A9B020C (ff) RegisterModule_VR
    0x00007FF66A55293D (ff) CallbackArray1<bool>::Invoke
    0x00007FF66A611826 (ff) PlayerWinMain
    0x00007FF66AAC2044 (ff) RectT<int>::GetYMax
    0x00007FF8ABB28102 (KERNEL32) BaseThreadInitThunk

    Case ID# 810208 is where I reported this issue.

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