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0
votes
Fixed

Crash on Material::RemoveUnusedProperties() when removing unused propert...

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Dec 19, 2024

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Version/s: 2022.3.55f1, 6000.0.32f1, 6000.1.0a9

Steps to reproduce:1. Open the “user’s attached project”2. Open the “Assets/Scenes/Tractor Whiteboxing Scene” Scene3. In the Hierarc... Read more

0
votes
Fixed

IL2CPP throws errors when using custom attributes

IL2CPP

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Feb 20, 2023

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Version/s: 2022.2.3f1, 2023.1.0b1, 2023.2.0a3

Reproduction steps:1. Open the attached project “CustomAttributesBug“2. Press File>Build And Run3. Observe the errors printed in ... Read more

0
votes
Fixed

Changes to top prefab can cause "scheduled for reimport during the Refre...

Asset - Importers

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May 18, 2022

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Version/s: 2020.3.23f1, 2020.3.30f1

How to reproduce:1. Open the user attached project2. Set up a git repository for the project3. Create two commits changing the scale... Read more

7
votes
Fixed

[MemoryLeak] Mono memory increases when switching scenes

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Feb 11, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1. Open the attached project 'case_769695-memory2'2. Open one of the attached scenes and play3. Open the Profiler... Read more

0
votes
Fixed

Editor hangs when GameObject is dragged down and released when blue line...

Scene Management

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Aug 01, 2022

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Version/s: 2022.2.0b3, 2023.1.0a5

1. Create a new project2. Create a scene3. Add a GameObject to the scene4. Drag it down and release when a blue line appearsResult: ... Read more

0
votes
By Design

[Android] Texture Compression default texture format is set to PVRTC whe...

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Sep 04, 2025

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Version/s: 6000.0.57f1, 6000.1.16f1, 6000.2.3f1, 6000.3.0b1

Steps to reproduce:1. Open the “IN-102413” project2. Open File → Build Profiles and in Platform Settings set the Texture Compression... Read more

0
votes
By Design

[URP] Background's Transparency is lost on Render Texture when Post Proc...

Package: Scriptable Render Pipeline Universal

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Oct 23, 2019

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Version/s: 7.1.1, 7.1.2

How to reproduce:1. Open the attached project2. Open the Scene labeled "SampleScene"3. Select the "Camera" in the Hierarchy parented... Read more

0
votes
Fixed

[Windows] Upgrading project from 2017.* to 2018.* changes Cinemachine Vi...

Timeline

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Sep 18, 2018

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Version/s: 2018.1.0b5, 2018.2.3f1

To reproduce: 1. Download attached project "TimelineBugRepro2018_UpgradedFrom2017.zip" and open in Unity 2017.4.11f12. Open "ActualS... Read more

7
votes
Fixed

"sprite.textureRect" returns values for master SpriteAtlas instead of Sp...

2D

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Jan 08, 2019

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1

Reproduction steps: 1. Open "UnityTestProject.zip" project2. Enter Play mode3. Look at the Console4. See "sprite.textureRect" values... Read more

0
votes
Won't Fix

Quality Settings' Anisotropic Textures set to Forced On will enable anis...

Graphics - General

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Feb 13, 2017

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Version/s: 5.6.0b7

When "Anisotropic Textures" is set to "Forced On" in "Quality Settings" it'll apply anisotropic filtering to all textures, even if a... Read more

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