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1
votes
Won't Fix

Script debugging causes iOS build to fail on Windows with Mono2x.

Mono

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Sep 05, 2016

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Version/s: 5.4.0f3

Cross compilation job Assembly-CSharp-firstpass.dll failed is the error message user will get while trying to build for iOS on windo... Read more

0
votes
Fixed

5.4 Switching platform camera issue on Android

Android

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Apr 29, 2016

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Version/s: 5.3.4f1

When I upgraded to 5.4 switching platform from standalone to android cant see any assets when game is loaded into the device Read more

0
votes
Duplicate

[Timeline] After copy pasting the track group, seeking the original one ...

Timeline

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Mar 16, 2018

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Version/s: 2017.3.1p4

To reproduce:1. Open user's attached project ("TestTimelineCP.zip")2. Open "main" scene3. In hierarchy window select "Cube A"4. In t... Read more

0
votes
Fixed

[VFX Graph] Undoing/Redoing changes on multiple selected assets show no ...

Package: Visual Effect Graph

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Oct 18, 2019

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Version/s: 6.9.0

When you have selected multiple VFX assets and make changes to them, when you try to undo these changes there is no indication it's ... Read more

2
votes
Fixed

Wrong asset is loaded when using Addressables with Pack Separately bundl...

Package: Addressables

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Sep 08, 2025

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Version/s: 1.27.0, 2.7.2

How to reproduce:1. Open the “IN-112483_AddressablePackSeparate“ project2. Open the “Sc_Menu“ Scene3. Go to Window > Asset Manage... Read more

0
votes
Fixed

WindowsOS - Package Manager breaks when installing and then removing Inc...

Packman

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Sep 16, 2018

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Version/s: 2018.3.0a7, 2018.3.0b1

How to reproduce:1. Create a new project2. Go to Window -> Package Manager3. Install and remove IncrementalCompiler Expected resu... Read more

3
votes
Fixed

SBP Support for Mip Stripping

Package: Scriptable BuildPipeline

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Jan 21, 2020

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Version/s: 0

Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more

0
votes
Not Reproducible

2D Sprite Prefab Loaded from an AssetBundle loses its Texture reference ...

Asset Bundles

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May 16, 2019

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Version/s: 2017.4.0f1, 2018.2.6f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open the original project "TestSpriteTextureMissing.zip"2. Navigate to Project -> Assets -> Scenes and o... Read more

0
votes
Fixed

5.4b5 Crash on DrawUtil::CleanupDrawMeshRawFromNodeQueue when selecting ...

Graphics - General

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Feb 10, 2016

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Version/s: 5.4.0b5

Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Uncollapse game object: House4. Select random obj... Read more

2
votes
Won't Fix

OnActiveBuildTargetChanged is not called when changing the build platform

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Mar 01, 2024

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Version/s: 2021.3.36f1, 2022.3.21f1, 2023.2.13f1, 2023.3.0b10, 6000.0.0b11

How to reproduce:1. Open the “IActiveBuildTargetChanged“ project2. Open Build Settings3. In the Build Settings, select a different p... Read more

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