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Found in

6000.0.57f1

6000.1.16f1

6000.2.3f1

6000.3.0b1

Issue ID

UUM-116595

Regression

No

[Android] Texture Compression default texture format is set to PVRTC when building via script BuildPipeline.BuildPlayer

-

Steps to reproduce:
1. Open the “IN-102413” project
2. Open File → Build Profiles and in Platform Settings set the Texture Compression to ASTC
3. Run Tools → Build in menu bar
4. Wait for the building to complete and observe the Texture Compression in the Platform Settings

Expected result: Texture Compression is set to ASTC
Actual result: Texture Compression is set to PVRTC

Reproducible with: 6000.0.57f1, 6000.1.16f1, 6000.2.3f1, 6000.3.0b1

Testing environment: macOS 15.6.1 (M4 Pro), macOS 15.2 (M2 Max) (by user)
Not reproducible on: No other environment tested

Notes:
- Possible performance issues on many Android devices, as PVRTC is not supported anymore
- The build Texture Compression is PVRTC, although in the Build script, it’s specified to use ASTC

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