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Fixed in 5.6.0

Votes

7

Found in

5.3.2f1

Issue ID

769695

Regression

No

[MemoryLeak] Mono memory increases when switching scenes

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Steps to reproduce:
1. Open the attached project 'case_769695-memory2'
2. Open one of the attached scenes and play
3. Open the Profiler
4. Switch to the Memory view
5. Observe the 'Used total: Mono' memory

Expected: Memory gets cleaned regularly. No memory leak occurs
Actual: Mono memory increases over time as the scenes switch from one another. Reported as causing crashes for some people

Reproduced with: 5.5.0b1, 5.4.0p4, 5.3.6p3
Note: SceneManagement is only available from version 5.3

Comments (1)

  1. DenysBaranov

    Jul 07, 2016 08:29

    Hello,

    This bug is a priority on our project. And it is stopped all developer process.
    Our game crashes after 30 min active play on iPad mini 2 and iPhone 4s. It is a too short period of time for now.
    Please, pay attention to this issue.
    We would be grateful for a solution to this problem.

    Warmest regards,
    Denys

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