Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
4.6.6p4
Issue ID
708877
Regression
No
[WSA] The resolution of the app doesn't take the display settings correctly
Reproducible on 4.6, 5.1 versions;
Attached repro screenshots;
Repro steps:
1. Open project "ResolutionBug.zip";
2. Build to WSA and deploy on Surface 3 tablet;
3. Minimize the app, then go to "Screen resolution" settings of the device;
4. Set the resolution to the lower or lowest and apply the resolution settings; (reproduces with resolution, when you get a warning that some items might not fit on the screen)
6. Go back to the game;
Expected result :
The game is still full screen and the inputs work correctly.
Actual result :
The game is displayed in the top left corner of the screen and the rest of the screen is black, while the inputs are still mapped to the right position in the screen, resulting in inputs not being over the visual of the objects.
Project info:
In project cubes and spheres in the scene are clickable and change color when clicked to demonstrate the offset in the inputs after changing the screen resolution.
Workaround: use recommended screen resolution;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Importer Checkbox Label Truncated in UI (2D Template)
- Light theme icon is missing for Volume Component in the Inspector window
- Volume Profile effects are still showing and active in Game View when the Volume Profile is reset
- Shader Graph Tab Lacks Right Margin for Long Titles
- 2DLight component only renders when ShadowCaster2D components are within range in WebGL builds
Add comment