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Profiler shows an entry called "unaccounted"
To reproduce:1. Open attached project2. Open the scene "Global" and play3. Select "new game"4. Click through the menus5. Press "begi... Read more
Cannot select objects when Camera.Render() function is working
Reproduction steps:1. Open the attached project 7763252. Open scene "scene"3. Try to select any object by clicking on them in the Sc... Read more
"Assertion failed: Invalid AABB aabb" spams the console when particle ef...
Regression from at least Version 5.6.1f1 (2860b30f0b54) Mon, 08 May 2017 11:39:22 GMT Branch: 5.6/release Steps:1. Open attached pro... Read more
“RenderTexture.Create failed: requested size is too large.” errors are t...
Reproduction steps:1. Open the attached “BugRepro” project2. Select the “Assets/New CubemapArray.cubemaparray” texture3. Observe the... Read more
2D Animation package performance has degraded in newer (2.2.0 P4 and lat...
How it was tested:1. Created a new project2. Added assets from ("REPRO.zip")3. Added 4 copies of ("agate.psb") asset to the Scene4. ... Read more
Mesh filter component doesn't get animation tint applied to it
Steps to reproduce: Create a new project Open Window > Animation > Animation Create a Cube in the Hierarchy window Create an A... Read more
Generated locales are not displayed in WebGL build
Reproduction steps:1. Open the user's attached project and switch to WebGL platform2. Build and Run Samples/Localization/0.10.0-prev... Read more
[MacOS] Can interact with editor window without it coming into focus
If your editor window is unfocused, you can click on visible components and interact with the editor. It stays out of focus for a fe... Read more
Material uses dest texture as input in pass (0), it's an undefined behav...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “main” Scene3. Enter the Play Mode4. Observe the Console windo... Read more
APV Reflection Probe Normalization breaks when SSGI is enabled
How to reproduce:1. Open the “APV_SSGI_Bug.zip“ project2. Open the “OutdoorsScene“3. Toggle on the “SSGI“ GameObject in the Hierarch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open