Search Issue Tracker
Fixed in 2022.3.49f1
Fixed in 2022.3.X, 6000.0.X, 7000.0.0a1, future release
Votes
1
Found in
2022.3.31f1
6000.0.4f1
Issue ID
UUM-72740
Regression
Yes
Material uses dest texture as input in pass (0), it's an undefined behaviour error when calling Graphics.Blit function
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “main” Scene
3. Enter the Play Mode
4. Observe the Console window
Expected result: No errors are printed out
Actual result: Error regarding Graphics.Blit is printed out: {{Graphics.Blit material "mat" uses dest texture "rt1" as input in pass (0), it's an undefined behaviour. Consider using double buffering.}}
Reproducible with: 2021.3.23f1, 2021.3.39f1, 2022.3.31f1, 6000.0.4f1
Not reproducible with: 2021.3.22f1
Reproducible on: Windows 10
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance Markers Search window shows an empty entry in the list
- Enabling Deep Profiling in Performance Markers Search window breaks Inspector panel buttons when navigating through the marker items
- An "InvalidOperationException" error is thrown when TryRemoveItem is used with rebuildTree set to false
- Build fails with IL2CPP error when building on Android platform in a specific project
- Resize to Fit option for Import Activity window's Columns does nothing
Add comment