Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X
Votes
0
Found in
2021.3.39f1
2022.3.31f1
6000.0.4f1
Issue ID
UUM-72740
Regression
Yes
Material uses dest texture as input in pass (0), it's an undefined behaviour error when calling Graphics.Blit function
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “main” Scene
3. Enter the Play Mode
4. Observe the Console window
Expected result: No errors are printed out
Actual result: Error regarding Graphics.Blit is printed out: {{Graphics.Blit material "mat" uses dest texture "rt1" as input in pass (0), it's an undefined behaviour. Consider using double buffering.}}
Reproducible with: 2021.3.23f1, 2021.3.39f1, 2022.3.31f1, 6000.0.4f1
Not reproducible with: 2021.3.22f1
Reproducible on: Windows 10
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [MacOS] Invalid Code Signing Entitlements errors appear when signing MacOS project for App Store
- Missing UNITY_MATRIX_IT_MV definition in HDRP shaders
- ScrollRect panel not resizing correctly to fit text
- Scroll bar doesn't show full text
- [Linux] AutoLocale: current locale expects 'C' but got error is thrown when starting a project
Add comment