Search Issue Tracker
Fixed
Fixed in 6000.1.0b14, 6000.2.0a9
Votes
0
Found in
6000.0.29f1
6000.1.0a4
6000.2.0a1
Issue ID
UUM-88981
Regression
Yes
“RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
Reproduction steps:
1. Open the attached “BugRepro” project
2. Select the “Assets/New CubemapArray.cubemaparray” texture
3. Observe the Console and Inspector windows
Expected result: No errors are thrown and settings are displayed in the Inspector window
Actual result: “RenderTexture.Create failed: requested size is too large.” errors are thrown and the black panel is displayed in the Inspector window
Reproducible with: 2022.3.44f1, 2022.3.52f1, 6000.0.29f1, 6000.1.0a4
Not reproducible with: 2021.3.46f1, 2022.3.43f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
Resolution Note (fix version 6000.2.0a9):
The error message for when a RenderTexture size is larger than the supported max size on the platform has been improved to be more informative.
Resolution Note (fix version 6000.1.0b14):
The error message for when a RenderTexture size is larger than the supported max size on the platform has been improved to be more informative.