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[XR][Post Processing] Image is blurred when using the Post Process Layer...
How to reproduce:1. Open the "case1173697_ReproProject" Project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Observe the c... Read more
The joint.angle value changes when the parent changes rotation
To reproduce:1) Open attached project and scene in it2) Play it3) Select "TwoProblems"4) In scene view, start rotating it by y axis ... Read more
[Quest 2] Build crashes on Quest 2 when Graphics Jobs are enabled
Reproduction steps:1. Open the user’s attached project "PerformanceTest2021.zip"2. Go to Project settings > Player3. Make sure th... Read more
[2021.3] Editor crashes on GetTransformAccess when undoing GameObject du...
Reproduction steps:1. Open any Unity project2. Create any GameObject3. Inside the created GameObject create a 3D Cube GameObject4. D... Read more
Audio is delayed by ~0,5 sec after starting to play it in the Android/iO...
How to reproduce:1. Open the "IN_45198" project2. Open the "SampleScene"3. In the Build Settings "Run Device" dropdown select a desi... Read more
3D Physics Layer Collision Matrix elements are misaligned when new Layer...
Reproduction steps:1. Open the attached “CannonRun_UVC.zip” project2. Go to Project Settings (Edit > Project Settings)3. Go to Ph... Read more
Instantiated Prefab's RectTransform values are incorrect when Object.Ins...
Reproduction steps:1. Open the attached “InstantiateAsync.zip” project2. Enter the Play mode3. Observe the Instantiated Prefab (In t... Read more
Double clicking a C# script will open MonoDevelop instead of Visual Studio
Repro steps:1. Set Visual Studio as your external code editor in Preferences and double click on a C# script.2. A popup box saying "... Read more
"Run in Background" does not work for fullscreen
To reproduce:1. Open attached project2. Go to player settings. Make sure "Run In Background" is enabled3. Include the test scene and... Read more
Application crashes on Android adreno based graphics drivers
Application sometimes crashes under these circumstances: - Unity Version: 4.5.0f6- Target Platform: Android- Hardware: Adreno graphi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS