Search Issue Tracker
Fixed
Fixed in 2022.3.35f1, 6000.0.7f1
Votes
18
Found in
2022.3.21f1
2023.2.18f1
6000.0.0b15
6000.1.0a7
7000.0.0a1
Issue ID
UUM-67809
Regression
No
Instantiated Prefab's RectTransform values are incorrect when Object.InstantiateAsync is used
Reproduction steps:
1. Open the attached “InstantiateAsync.zip” project
2. Enter the Play mode
3. Observe the Instantiated Prefab (In the Hierarchy “MyImage (Clone)”)
Expected result: The Instantiated Prefab is identical to the original one (In the Hierarchy “MyImage”)
Actual result: The Instantiated Prefab’s RectTransform Pivot, Anchor and Size values break
Reproducible with: 2022.3.21f1
Couldn’t test with: 2021.3.36f1, 2023.2.15f1, 6000.0.0b11 (feature was only added to 2022.3)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note:
- Instantiating basic 3D objects does not seem to reproduce the issue
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
TechnicallyBeginner
Jun 05, 2024 14:18
Reproducible on 6000.0.4f1 and 2022.3.23f1
haiyaojing
May 10, 2024 06:56
Reproducible on 2022.3.28f1