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TreeView does not report correct state after reordering
Reproduction steps:1. Open the user's attached project2. Open Assets > Scene3. Select "MyComponent" in the Hierarchy4. In the Ins... Read more
Terrain component missing its help icon
All components in Unity have a help icon that when clicked send the user to the local documentation page for that component, but the... Read more
Decals do not get projected when 'Rendering Layer Mask' on a GameObject ...
Reproduction steps:1. Open the attached “Rendering Layers Issue.zip” project2. Open the “_TestScene” Scene3. Observe the Cube in the... Read more
UI, Game View colors become oversaturated when the “Use display in HDR m...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Observe the Game View Enable the “Us... Read more
[OSX][InputField] OnEndEdit omits the last composition character when us...
When typing Korean, the last composition letter typed to InputField is omitted when User query "GetComponent<InputField>().tex... Read more
Selecting "corrupted" prefab crashes editor
Reproduction steps:1. Open the "bug.zip"project.2. Expand "Parent of bugged object" prefab3. Select the "Particle_Add_Item_Forge" pr... Read more
[Timeline] Box selecting Animation Clips is not available
Reproduction steps:1. Open the attached "case_1328214.zip" project and Scenes/SampleScene scene2. In the Hierarchy window, select Cu... Read more
If the blackboard overlay is collapsed, it disappears when opening the a...
Steps to reproduce: Open any graph Right-click on the blackboard and select "collapse" Open the blackboard in its collapsed state Cl... Read more
Creating and then deleting the "Integration Update: Rotation" block brea...
How to reproduce:1. Create a new Unity project and install the Visual Effects Graph package2. Create a new VFX Graph and open it3. I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject