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Won't Fix
Votes
3
Found in [Package]
4.4.0
Issue ID
XRMB-91
Regression
No
OpenXR cannot be enabled or disabled via script
Reproduction steps:
1. Open the attached “My project.zip“ project
2. Make sure that the “Android” platform is selected
3. Open XR Plug-in Management in the Project Settings and make sure that Android settings tab is selected
4. Click on “Disable OpenXR” selection in TEST dropdown menu
5. Observe the OpenXR toggle in the Project Settings
Expected result: OpenXR is disabled
Actual result:OpenXR is still enabled
Reproducible with: 4.4.0 (6000.0.0b13), 4.4.1 (2021.3.36f1, 2022.3.22f1, 2023.2.16f1, 6000.0.0b13)
Reproduced on: macOS Sonoma 14.3 (Intel), Windows 10 (by the reporter)
Not reproduced on: No other environment tested
Notes:
- Issue is not reproducible if Project Settings window is opened only after disabling OpenXR
- Enabling and disabling ARCore works as expected
- User reported that workaround is provided in this thread: [https://forum.unity.com/threads/editor-programmatically-set-the-vr-system-in-xr-plugin-management.972285/|https://forum.unity.com/threads/editor-programmatically-set-the-vr-system-in-xr-plugin-management.972285/|smart-link]
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Resolution Note:
Workaround has been found.