Search Issue Tracker
Won't Fix
Won't Fix in 4.4.X
Votes
3
Found in [Package]
4.4.0
Issue ID
XRMB-91
Regression
No
OpenXR cannot be enabled or disabled via script
Reproduction steps:
1. Open the attached “My project.zip“ project
2. Make sure that the “Android” platform is selected
3. Open XR Plug-in Management in the Project Settings and make sure that Android settings tab is selected
4. Click on “Disable OpenXR” selection in TEST dropdown menu
5. Observe the OpenXR toggle in the Project Settings
Expected result: OpenXR is disabled
Actual result:OpenXR is still enabled
Reproducible with: 4.4.0 (6000.0.0b13), 4.4.1 (2021.3.36f1, 2022.3.22f1, 2023.2.16f1, 6000.0.0b13)
Reproduced on: macOS Sonoma 14.3 (Intel), Windows 10 (by the reporter)
Not reproduced on: No other environment tested
Notes:
- Issue is not reproducible if Project Settings window is opened only after disabling OpenXR
- Enabling and disabling ARCore works as expected
- User reported that workaround is provided in this thread: https://forum.unity.com/threads/editor-programmatically-set-the-vr-system-in-xr-plugin-management.972285/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Workaround has been found.
Resolution Note (4.4.X):
Workaround has been found.