Search Issue Tracker
Won't Fix
Votes
3
Found in [Package]
4.4.0
Issue ID
XRMB-91
Regression
No
OpenXR cannot be enabled or disabled via script
Reproduction steps:
1. Open the attached “My project.zip“ project
2. Make sure that the “Android” platform is selected
3. Open XR Plug-in Management in the Project Settings and make sure that Android settings tab is selected
4. Click on “Disable OpenXR” selection in TEST dropdown menu
5. Observe the OpenXR toggle in the Project Settings
Expected result: OpenXR is disabled
Actual result:OpenXR is still enabled
Reproducible with: 4.4.0 (6000.0.0b13), 4.4.1 (2021.3.36f1, 2022.3.22f1, 2023.2.16f1, 6000.0.0b13)
Reproduced on: macOS Sonoma 14.3 (Intel), Windows 10 (by the reporter)
Not reproduced on: No other environment tested
Notes:
- Issue is not reproducible if Project Settings window is opened only after disabling OpenXR
- Enabling and disabling ARCore works as expected
- User reported that workaround is provided in this thread: [https://forum.unity.com/threads/editor-programmatically-set-the-vr-system-in-xr-plugin-management.972285/|https://forum.unity.com/threads/editor-programmatically-set-the-vr-system-in-xr-plugin-management.972285/|smart-link]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The tag adder functionality does not work if a space is entered instead of a name
- Errors thrown in the Console when configuring In-App Purchases package
- Longer Scaler Profile names go out of the"Scaler Profilers" section
- AI Navigation window UI elements overlap when the AI Navigation window is docked and resized
- Editor freezes after some time when using NavMeshQuery::Raycast
Resolution Note:
Workaround has been found.