Search Issue Tracker
Fixed
Votes
1
Found in
Issue ID
712749
Regression
No
Elo score always 0 in list match results
This issue has no description.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
mbouffard
Dec 01, 2015 19:39
I still have this issue on Unity 5.2.3f1.
tribio
Jul 18, 2015 13:01
Am I the only one having this problem?
My code:
[code=CSharp]CreateMatchRequest create = new CreateMatchRequest();
create.name = "Tribio Room";
create.size = 4;
create.advertise = true;
create.password = "";
create.eloScore = 3;
matchMaker.CreateMatch(create, OnMatchCreate);[/code]
in the list matches:
[code=CSharp]public void OnMatchList(ListMatchResponse matchListResponse)
{
if (matchListResponse.success)
{
if(matchListResponse.matches.Count > 0)
{
for(int i = 0; i < matchListResponse.matches.Count; i++)
{
Debug.Log(matchListResponse.matches[i].averageEloScore);
...
}[/code]
It's always 0...