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[URP][XR] Game View goes black on pressing play when Mock HMD is set to ...
Repro steps:1. Open attached project2. Enter Play Mode Actual: Game Window is completely black Reproducible with: 2020.1.0a14, 2020.... Read more
Default textures in Resouces folder able to be viewed in Sprite Atlas
[2D][SpriteAtlas] Default textures in Resouces folder able to be viewed in Sprite Atlas When selecting objects for packing in Sprite... Read more
[Input System] Input Action gets stuck in the "Performed" state after fi...
Reproduction steps:1. Open the attached project ("case_1273033-PerformedAction.zip")2. Open the repro scene ("SampleScene")3. Enter ... Read more
Changing the 'OnDemandRendering.renderFrameInterval' value causes flicke...
How to reproduce:1. Open the user's attached 'TestOnDemandRendering_20200831.zip' project2. From the 'Scenes' folder open the 'Sampl... Read more
[Input System] Buttons cannot be pressed after additively loading Scenes...
Reproduction steps:1. Open customer's attached project in "TestProject1251720.zip (32 KB)"2. Open Scene1 and enter play mode3. Press... Read more
2D light is rendered in half in its Y-axis when two Sprite Shape objects...
How to reproduce:1. Open the attached project named "Case_1274010"2. Open the SampleScene3. Move the camera until both SpriteShape a... Read more
FrameTimingManager.GetLatestTimings returns a smaller gpuFrameTime than ...
Reproduction steps:1. Open the user's attached project ("TimingsRendering.zip")2. Open the repro scene ("SampleScene")3. Enter Play ... Read more
The majority of the Graph View functionality stops working when adding a...
How to reproduce:1. Open the attached "1275569" project2. Open the Graph View window by going Window->05 All Combined3. Right-cli... Read more
[XR SDK] WMR device image in Linear Color Space is darker compared to Ga...
Reproduction steps:1. Open the attached project ("XRBugReport.zip")2. Open "SampleScene" scene3. Use WMR HMD4. Enter Play Mode and o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open