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Two GUITexture materials are leaked into the Editor each time Play Mode ...
How to reproduce:1. Create a new Unity Project2. Open Window > Analysis > Profiler3. Select the Memory Profiler, enter and exi... Read more
Reset functionality is not working for API Compatibility Level
Reset functionality is not working for API Compatibility Level Steps to reproduce: 1. Create an empty project2. File > Build Sett... Read more
[Timestep] Reset functionality is not working for Maximum Allowed Timestep
Reset functionality is not working for Maximum Allowed Timestep Steps to reproduce: 1. Create an empty project2. Edit > Project S... Read more
A loop of Prefab AutoSave begins when adding a Parameter to Analytics Ev...
Steps to reproduce:1. Open the original project "BugReport.zip"2. Navigate to Project -> Assets and open "TestScene"3. Select "Im... Read more
Unity Hub GUI doesn't appear when computer is disconnected from the Inte...
How to reproduce:1. Disconnect a Windows 10 x64 computer from the Internet by unplugging its Ethernet cable. Ensure that it is not c... Read more
[WebGL] BuildPipeline.BuildPlayer fails if the destination path ends wit...
Steps to repro:1. Open attached project "Build Issue.zip"2. Repro -> Build Repro Build Expected result: Project builds.Actual res... Read more
Resources.Load<Sprite>() crashes on Sprite::GetRenderData() when there i...
How to reproduce:1. Open attached project2. Open Window > General > Test Runner3. Press Run All Reproducible with: 2019.3.0a1N... Read more
[UI] [legacy text] When text font used has references to the bold font -...
Steps to reproduce:1. Open QA attached project2. Open "SampleScene"3. Observe the NotoSansCJKtc-Regular.otf fond is too bold with "b... Read more
Error is thrown when trying to set Dynamic Parameter field in Analytics ...
Steps to reproduce:1. Open the original project2. Navigate to Project -> Assets -> Scenes and open "SampleScene"3. In the Hier... Read more
[Android] Screen is flickering on mobile device with Android 9 when sett...
To reproduce:1. Open attached project2. Build and run "Welcome" scene on Android device3. Notice how the screen is flickering Actual... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text highlighting in Package Manager descriptions stays active when right-click is performed while holding the left mouse button down
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld