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Under Consideration for 6000.5.X

Votes

0

Found in

6000.0.67f1

6000.3.8f1

6000.4.0b8

6000.5.0a7

Issue ID

UUM-134456

Regression

No

Linux Server crashes when multiple WebSocket connections disconnect simultaneously

IL2CPP

-

Reproduction steps:
1. Open the attached “IN-134337” project
2. Open the Build Profiles window (File > Build Profiles)
3. Switch the active platform to “Linux Server”
4. Build the Project
5. Run the built Player through a terminal
6. Open the “Scenes/SampleScene” Scene
7. Enter the Play Mode
8. Select the “Client” GameObject in the Hierarchy window
9. Enable and disable the “Transport Bug Repro” Script component
10. Observe the terminal
11. Repeat steps 9-10

Actual result: Server keeps running
Expected result: Server crashes

Reproducible with: 6000.0.68f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7
Couldn’t test with: 2023.1.0a2

Reproducible on: Ubuntu 24.04, WSL (user)
Not reproducible on: No other environments tested

Notes:
- Issue does not reproduce when using Mono
- Player does not output any stack trace
- Sometimes it takes a while for the server to crash, but in some instances just after few tries

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