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[WebGL] WaitForSeconds takes longer than expected when Application.targe...
Reproduction steps:1. Open the attached project ("case_1223100-WaitForSecondsWebGL.zip")2. Open the repro scene ("SampleScene")3. Sw... Read more
Wrong indents in License Agreement for Mac Installer
Wrong indents in License Agreement for Mac Installer Start installing Unity Editor and please see attached images Read more
Canvas' children scale when GameObjects are being selected in the Hierarchy
How to reproduce:1. Open user's attached 'Canvas Problems.zip' project2. Open SampleScene3. Select Image GameObject in the Hierarchy... Read more
Parts of Editor Skin swap back to Professional after restarting the Editor
How to reproduce:1. Open attached project2. Close Unity Editor3. Open Unity Editor Expected result: Editor Skin is unchangedActual r... Read more
Potentially: wrong order of input system init versus MonoBehav Awake (pr...
How to reproduce:1. Create a URP project or clone https://github.com/ernestasKupciunas/Winter.git (or open the attached project)2. S... Read more
"URL" validation message in "Scoped Registries" is different when adding...
Steps to reproduce: Create a project Edit -> Project Settings -> Package Manager Create a new scoped registry ( + ) Enter "Sco... Read more
Blend Tree: Extra Blend param is created and assigned
1. What happenedCreating a sub-blend tree, creates 2 Blend param sliders on the first blend tree. 2. How we can reproduce it using t... Read more
[URP][DX12] Black Game View window when URP Dynamic Resolution is enabled
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Observe the Game V... Read more
NavMeshSurface has visual artifacts/clipping when using Physics Collider...
How to reproduce:1. Open attached project "BugRepro_4.zip" and scene "Dungeon"2. In Hierarchy window, select "Floor" object3. In Ins... Read more
Object reference is lost when using PrefabUtility.SaveAsPrefabAssetAndCo...
To reproduce:1. Open the project attached "616073-201830f2-prefab-save.zip", scve2. In Hierarcy window, sleect GameObject3. In Inspe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window