Search Issue Tracker
Crash on scripting_method_invoke when entering the Play Mode
Reproduction steps:1. Open the attached “CrashRepro” project2. Enter the Play Mode Reproducible with: 2020.3.48f1, 2021.3.25f1, 2022... Read more
Objects in scene are not batched together even if they are set to Static...
Reproduction steps:1. Open the attached project "sorting.zip";2. Open the Test scene;3. Open the Frame debugger and run it on this s... Read more
[HDRP] Emission Input variables do not have any effect when animated
How to reproduce:1. Open the attached "1328108_Repro" project2. Open the "Test" Scene3. Open the Animation window (Window->Animat... Read more
Rigidbody2D.IsTouching does not return true on collision for its duplica...
Reproduction steps:1. Open the attached “ContactFilterLayerMask.zip“ project2. Open the “SampleScene” scene3. Duplicate the “Square”... Read more
Can't interact with the UI when the "Input System UI Input Module" and "...
How to reproduce:1. Open the attached project ("case_1187185-Project.zip")2. Open the SampleScene in the Scenes folder3. Enter the P... Read more
Static constructor doesn't work with IL2CPP
How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene contains nothing but a gameobject with a script attached.... Read more
[IL2CPP] UnityLinker.exe did not run properly errors while building for ...
To reproduce:1. Open attached project "repro.zip"2. Build for any platform e.g. iOS or WebGl3. Observe the console Expected result: ... Read more
Input System serialises enums by index rather than by value of the enum
Reproduction steps:1. Open the attached “IN-97595_InputSystem_EnumSerialisation“ project2. Open the “EnumSerialisation_InputSystem.i... Read more
Some Textures are wrongly imported and interpreted as Single Channel Cub...
User's attached texture is interpreted as a Single Channel Cube map instead of a Default 2D texture when importing in Unity 5.5. As ... Read more
[Outline/Shadow] Outline and shadow change color based on sprite's color.
Outlines and shadows changes color based on the color of their image sprite. Repro steps:1. Open UI scene from attached project2. Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
- Inaccurate collisions when resizing Game view
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene