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"Failed copying file" error message appears while dragging file from Exp...
Steps:1. Create a new project2. Drag file (e.g. scene asset, 3d model, etc. ) from OS (Explorer in case of Windows) to the Editor==&... Read more
[RenderTexture] Two objects with same 3d texture turn black
For some reason, when two objects share same material with render texture they become black after 1 second delay. This bug only repr... Read more
Shader Graph changes the Position of Prefab instances in Play mode
Reproduction steps:1. Open the attached “Shader Graph Bug.zip“ project2. Open the “OpenWorld_Mobile_Demo” scene3. Enter Play mode an... Read more
[UDP] Tooltip is missing for all properties in the Unity Distribution Po...
Tooltips are missing for the following properties in the Unity Distribution Portal from Services Settings window- Pull, Push, Game I... Read more
Generated DLL is not loaded with Unity 5.5 and newer
Framework target is set to Mono/.NET 3.5, however in Unity 5.5 while loading this dll, the following error appears: "Plugin targets ... Read more
Crash on EditorExtension::Transfer<SafeBinaryRead> when opening project
How to reproduce: Open the user attached project Observe crash Reproducible with: 2021.3.14f1, 2021.3.17f1Not reproducible with: 202... Read more
Changing Reflection Intensity at runtime via script doesn't work
Changing Reflection Intensity at runtime via script does not work. However, changing it manually in the editor works. RenderSettings... Read more
Wrong indents in License Agreement for Mac Installer
Wrong indents in License Agreement for Mac Installer Start installing Unity Editor and please see attached images Read more
Crash on RaiseException when using a managed DLL that is coded in a diff...
How to reproduce:1. Open the attached "CrashRepro" project Reproducible with: 2021.3.1f1, 2022.3.29f1, 6000.0.0b14Not reproducible w... Read more
In the static flag dropdown menu checkmark icon next to "Everything" doe...
Steps to reproduce:1. Create/open any Unity project2. Create a new empty object and select it in Hierarchy3. Open Static Dropdown me... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
- Inaccurate collisions when resizing Game view
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene