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DllNotFoundException error is thrown when launching dedicated server build
Reproduction steps:1. Open the user's attached project2. Build for dedicated server3. Run the server executable Expected result: No ... Read more
Errors are thrown on Play Mode exit if Deep Profile mode is changed duri...
How to reproduce:1. Create a new project2. Enter Play Mode3. In the profiler window (can be opened by going to the menu bar: Window&... Read more
[WebGL] [URP] Mesh is not rendered in the scene on WebGL build
Steps to reproduce:1) Download attached project and open in Unity2) Build and Run for WebGL3) Observe the scene: only the skybox wil... Read more
Shader loses Texture when switching to certain URP shaders
Reproduction steps:1. Open the user's attached project2. Open "SampleScene"3. Select "dust" under "psys_loop_dusty2psys_loop_dusty2"... Read more
EditorWindow fails to open when the cause of NullReferenceException in C...
How to reproduce:1. Open the attached project ("1366567_repro.zip")2. Open the "ExampleWindow.cs" script3. Uncomment lines 36, 37 an... Read more
Crash on StageUtility::IsGameObjectInInvalidPrefabStage(GameObject&) whe...
Reproduction steps:1. Open the user's attached project2. Enter and exit Play mode Expected result: The Editor exits Play mode withou... Read more
Crash with "Start importing [file path] using Guid" error message when i...
Reproduction steps:1. Open the user's attached "AxFTest.zip" project2. Import .mov or .mp4 file Expected result: The file is success... Read more
Constant input from the gamepad when it is not being used
Reproduction steps:1. Open the "Player Testing" Scene in the attached project "The Great Forge.zip"2. Enter the Play mode3. Observe ... Read more
[iOS] Touch input returns position relative to UIView instead of screen ...
Reproduction steps:1. Download and open the attached "TouchIncorrectPositionExample.zip (65.7 KB)" project2. Build and deploy the pr... Read more
Handles.Label does not appear in the supposed place
Reproduction steps:1. Open the user's attached project2. Create New GameObject3. Attach the "NewBehaviourScript" script to the GameO... Read more
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