Search Issue Tracker
Fixed in https://github.com/Unity-Technologies/Graphics/pull/6300
Fixed in https://github.com/Unity-Technologies/Graphics/pull/6343
Votes
4
Found in [Package]
12.1.1 - 12.1.2
Issue ID
1381881
Regression
Yes
[WebGL] [URP] Mesh is not rendered in the scene on WebGL build
Steps to reproduce:
1) Download attached project and open in Unity
2) Build and Run for WebGL
3) Observe the scene: only the skybox will be rendered
Tested using:
Chrome - Version 95.0.4638.69
Reproduced with:
2021.2.1f1 URP 12.1.2
2022.1.0a16 URP 13.1.1
Not reproduced with:
2020.3.22f1 URP 10.7.0
2021.1.28f1 URP 11.0.0
2021.2.1f1 URP 12.1.0
VLNQA00268, Samsung Galaxy S10+, 10.0.0, Exynos 9 9820, Mali-G76 - not reproduced with Gles3 Graphics API
Note:
I wasn't able to check with 2021.2.1f1 URP 12.1.1, because URP 12.1.1 is not available via the package manager
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment