Search Issue Tracker
Fixed in https://github.com/Unity-Technologies/Graphics/pull/6300
Fixed in https://github.com/Unity-Technologies/Graphics/pull/6343
Votes
4
Found in [Package]
12.1.1 - 12.1.2
Issue ID
1381881
Regression
Yes
[WebGL] [URP] Mesh is not rendered in the scene on WebGL build
Steps to reproduce:
1) Download attached project and open in Unity
2) Build and Run for WebGL
3) Observe the scene: only the skybox will be rendered
Tested using:
Chrome - Version 95.0.4638.69
Reproduced with:
2021.2.1f1 URP 12.1.2
2022.1.0a16 URP 13.1.1
Not reproduced with:
2020.3.22f1 URP 10.7.0
2021.1.28f1 URP 11.0.0
2021.2.1f1 URP 12.1.0
VLNQA00268, Samsung Galaxy S10+, 10.0.0, Exynos 9 9820, Mali-G76 - not reproduced with Gles3 Graphics API
Note:
I wasn't able to check with 2021.2.1f1 URP 12.1.1, because URP 12.1.1 is not available via the package manager
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment