Search Issue Tracker

By Design

Votes

1

Found in [Package]

2019.4

2020.3

2021.2

2022.1

2022.1.0a13

Issue ID

1379586

Regression

No

Shader loses Texture when switching to certain URP shaders

Package: Scriptable Render Pipeline Universal

-

Reproduction steps:
1. Open the user's attached project
2. Open "SampleScene"
3. Select "dust" under "psys_loop_dusty2psys_loop_dusty2" in the Hierarchy window
4. Change shader to Universal Render Pipeline/Particles/Unlit

Expected result: Base Map has the previous Texture
Actual result: Base Map has no Texture

Reproducible with: 7.7.1 (2019.4.33f1), 10.7.0 (2020.3.22f1), 12.1.1 (2021.2.2f1), 13.1.1 (2022.1.0a15)

Note: Switching to Universal Render Pipeline/Nature/SpeedTree8_PBRlit or Particles/Standard Unlit will retain the Texture

  1. Response avatar

    Resolution Note:

    Currently the Material Converter in URP does not support all of Builtin Unity shaders, this includes all the Legacy Shaders. There is feature work planned to support all of the Unity shaders, but this is not a bug currently instead it is feature work.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.