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Crash on ScriptPlayableOutput::ScriptProcessFrame when running Play Mode...
Reproduction steps:1. Open user's attached project2. Press Window > General > Test Runner3. Select the Play Mode tab4. Double ... Read more
APK cannot be published to Google Play because Unity doesn't meet the Fa...
How to reproduce:Publish APK made with Unity to Google Play Console that targets kids as their main audience Expected result - APK p... Read more
Crash when script has RequireComponent(typeof(NavMeshAgent)) attribute b...
How to reproduce:1. Open the attached "case_1251783.zip" project2. Load "Test" scene-- Observe the crash Reproducible with: 2020.2.0... Read more
[Cinemachine] InvalidOperationException error is thrown when Cinemachine...
InvalidOperationException error is thrown after CinemachineImpulseChannels asset is created. Steps to repro:1. Create a new project.... Read more
[Cinemachine] Storyboard Global Mute property changes on changing the pr...
Storyboard Global Mute property changes on changing the property in its preset asset and vice versa. Steps to repro:Create a new pro... Read more
[Terrain] Default terrain from asset store project loses texture on upgrade
Could not recreate this with a new terrain in simple project. Attached project for repro.1. Open attached project. The unity version... Read more
[Tree] Reset functionality does not work in the Tree component
Reset functionality does not work in the Tree component Steps to Repro: 1. Create a new Project2. Hierarchy > 3D > Tree3. Chan... Read more
EditorApplication.isCompiling is not called when the scripts are recompi...
How to reproduce:1. Open user-submitted project (isCompilingBug.zip)2. Open the TestScript.cs with Rider IDE3. Make some changes to ... Read more
LightEvent.AfterScreenspaceMask's Render Texture is set to DepthTextureM...
LightEvent.AfterScreenspaceMask Render Texture is set to DepthTextureMode.DepthNormals instead of ScreenspaceMask when Deferred Rend... Read more
Unpacking nested Prefabs causes their references to be set back to Prefa...
Description:Unpacking nested Prefabs with references to each other causes references to be set back to Prefabs in Assets folder inst... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds