Search Issue Tracker
Fixed in 2020.2
Votes
0
Found in
Issue ID
1191780
Regression
No
ScriptReference/SystemInfo-minConstantBufferOffsetAlignment.html :
The SystemInfo.minConstantBufferOffsetAlignment property is declared to have a bool value while in fact it needs to have an int value. The issue is clearly visible in the documentation below, where the behavior is documented correctly, but the API is not.
--------------
The documentation asserts that the return type would be an integer but the API return type is a bool.
URL: https://docs.unity3d.com/ScriptReference/SystemInfo-minConstantBufferOffsetAlignment.html
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changes to instanced detail mesh material don't immediately apply
- Undo.RegisterObject or Undo.CreateObject dirties the scene, but no actual changes to Scene are made
- [Profiler] Scrubbing through filtered frames or sorting their data replaces the displayed data with duplicated data entries
- [UI Builder] It is possible to add content to parent document while editing child document in place
- EndChangeCheck is not triggered when clearing the IMGUI search field by pressing the "x" button
Resolution Note (fix version 2020.2):
The SystemInfo.minConstantBufferOffsetAlignment API was tagged as Obsolete and retained with the wrong return value to keep it from breakage in older projects.
It was replaced with SystemInfo.constantBufferOffsetAlignment which will return the correct int value for the constant buffer offset alignment.