Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
Issue ID
1266629
Regression
No
[GPU PLM] GPU lightmapper attempts to use OpenCL 1.1 devices, min spec is 1.2
Reported by Andrew Spiering via Slack:
So in doing some validation on AMD for Linux, we are running into some errors on trunk, they don't seem related at all to the issues I am looking at for NVidia but I am wondering if something recently broke AMD on trunk.
Hardware AMD VEGA M, Mesa 20.0.8 driver
From the Editor log:
Looks like you are using a 1.1 driver, min spec is 1.2. This should be handled so we don't try to use it.
DEVICE_VERSION = OpenCL 1.1 Mesa 20.0.8
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
hunabku94
Dec 24, 2020 09:52
2020-12-24
I have this problem with a Radeon RX 5500 XT