Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
10.0.0-preview.26
Issue ID
1263744
Regression
Yes
[DXR] Black artifacts appear on metallic surfaces when Screen Space Reflection is used
How to reproduce:
1. Download and open the attached project named "hdrp10_issues"
2. Open the SampleScene
3. Observe one of the car wheels in the Game view
Expected result: No visual artifacts can be observed
Actual result: Flickering black artifacts can be observed inside the wheel near the shadow(Track_1263744_V1)
Reproducible with: 2020.2.0a20(10.0.0-preview.13, 10.0.0-preview.26)
Not reproducible with: 2020.1.1f1(9.0.0-preview.33)
Could not test with: 2018.4.26f1(DXR was not available yet), 2019.4.6f1(Shader graph used for the material breaks when downgraded to 8.x.x or below)
Workaround: Downgrading to 9.0.0-preview.33 and then upgrading back to 10.x.x seems to resolve this
Notes:
1. No artifacts can be observed if Editor is switched to D3D11 which disables DXR
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Customize handled extensions" part in the External Tools settings tab is not aligned with other properties
- Editor Diagnostics foldouts do not open when clicked on the foldout title
- [UI Builder] Visual Elements are not placed at the mouse cursor position when Absolute Position Placement is enabled
- "Width" and "Height" text is misaligned with slider ends in Screen Match Mode Parameters section of Panel Settings Asset
- Editor does not quit when Editor is not in focus and any floating window is opened
Resolution Note:
The attached project had invalid normals for the affected model which caused the ray-traced reflection to return a bad result.