Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
1041674
Regression
No
Moving nodes around can cause other nodes to elongate.
I'm looking for reproduction steps, it is inconsistent when and where this happens. Larger pre existing graphs don't have this problem while smaller newly created graphs will. It appears that making a graph more complicated can sometimes fix this issue.
Editor is 2018.2, happens in both master and HDMasterMerge.
Here is an example of this in master:
draggingmaster
Another:
Spheres inside nodes can expand, typically the node UI extends downwards as long with the UI input/output circles
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #1037940