Search Issue Tracker
GL culling state is reset after a call to GL.IssuePluginEvent
Steps to reproduce:1. Open the attached project "GL_invertCulling.zip"2. Build it on Android3. Notice the LogCat Expected results: G... Read more
Memory Leak in Android build when Full Stack Trace logging is enabled
Reproduction steps:1. Download and build the submitted project "project.zip"2. Open the built .apk in Android Studio (File -> Pro... Read more
[IL2CPP] Crash on il2cpp::icalls::mscorlib::System::RuntimeType::get_Dec...
How to reproduce:1. Open attached project "Case_1236557"2. In the Menu bar select File -> Build And Run Reproducible with: 2018.4... Read more
[XR][Post Processing] Image has horizontal blur when using built-in XR S...
How to reproduce:1. Open SampleScene from "SinglePassBlur.zip"2. Start Play mode3. Inspect text in Game view while toggling Post-pro... Read more
[HDRP] Default Volume Profile UI keeps collapsing
Versions tested: 2019.3.8f1 + 7.4.0, 2020.2.0a7 + 9.0.0Does not reproduce on 7.3.1 Steps to reproduce: 1) Start a new HDRP project2)... Read more
[HDRP] Toggling anything in HDRP asset will produce an error
1) Open any HDRP project and use HDRP/staging branch2) Select HDRP asset that is being used3) Toggle any checkbox like in the video ... Read more
[GPU PLM] Moving an Object while baking breaks directionality
Steps to reproduce: 1. Open the updated CornellBox project2. Open the Test Runner Window (Window > General > Test Runner)3. Cl... Read more
Android device will not connect to Profiler after USB was disconnected, ...
Steps to reproduce:1. Open attached project "BuildOptionsConnectToHost"2. In the top menu bar select "Build > Build Android"3. Op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject