Search Issue Tracker
By Design
Votes
0
Found in [Package]
14.0.2
Issue ID
1397502
Regression
No
[HDRP] Default Scene has ~56 SetPass and Draw calls when only camera is used in the Scene
How to reproduce:
1. Open project "1397502.zip"
2. Open "OutdoorScene" Scene and enter Play mode
3. Open Window > Analysis > Profiler
4. Press on frame chart of Rendering module
5. Observe stats in Module details panel
Expected result: Each frame has under 5 SetPass and Draw calls
Actual result: Each frame has ~56 SetPass and Draw calls
Reproducible with: 7.7.1 (2019.4.37f1), 10.9.0 (2020.3.33f1), 12.1.6 (2021.3.0f1), 13.1.7 (2022.1.0b16), 14.0.2 (2022.2.0a10)
Notes:
- Profiler also shows that there are 76 used textures with 0.54 GB size (might be different depending on Unity version)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Exceedingly long wait when importing large audio file
- TextMeshPro text input's caret is flickering when Line Mode is set to Multi Line and text is selected
- Can’t delete gradient keys with Mac keyboard or context menu options
- UI Overlaps when switching Render Pipeline Asset for different Quality Levels in Quality Project Settings
- Ray Tracing Shader link to the documentation isn’t working
Resolution Note:
More SetPass than builtin is expected. HDRP is a complex pipeline and does much more by default than builtin (which does pretty much nothing). Things can be adjusted using options in the HDRP asset and modifying camera frame settings.