Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
1419732
Regression
No
shader compiler generate different codes for gles and metal/dx platform when handling unused cbuffer variables
shader compiler generate different codes for gles and metal/dx platform when handling unused cbuffer variables. which seems cause unnessory call of PrepareValueParameter and cause performace issues on gles platform.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Deleting AudioMixer asset throws MissingReferenceException and breaks the Audio Mixer window
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains
- Unity Hub opens instead of the Unity Editor when launching a project from a Windows command line if a backslash is added to the end of the project path
This is a duplicate of issue #1359993