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Won't Fix
Votes
6
Found in
2019.4
2020.3
2021.2
2021.2.18f1
2021.3
2022.1
2022.2
Issue ID
1417173
Regression
No
[2D] Part of a Sprite is cut off when the Mesh Type is set to 'Tight'
How to reproduce:
1. Open the user-submitted project
2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)
3. In the Scene view, observe the Sprite "z_chopper_spawn_27"
Expected result: The entire Sprite is visible
Actual result: The bottom part of the Sprite is cut off
Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.2.19f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a10
Note: If 'Extrude Edges' is set to 2 or more, the whole Sprite will be visible
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Resolution Note:
Source texture seems to have Islands. In such cases, please use Extrude or Custom Outline Tolerance in Sprite-Editor to resolve the issue where certain pixels may not be part of the final tesellation.
This is a known limitation of the current outline generator and will be revisited soon. Use the above workaround for now.