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Won't Fix

Votes

6

Found in

2019.4

2020.3

2021.2

2021.2.18f1

2021.3

2022.1

2022.2

Issue ID

1417173

Regression

No

[2D] Part of a Sprite is cut off when the Mesh Type is set to 'Tight'

2D

-

How to reproduce:
1. Open the user-submitted project
2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)
3. In the Scene view, observe the Sprite "z_chopper_spawn_27"

Expected result: The entire Sprite is visible
Actual result: The bottom part of the Sprite is cut off

Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.2.19f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a10

Note: If 'Extrude Edges' is set to 2 or more, the whole Sprite will be visible

  1. Resolution Note:

    Source texture seems to have Islands. In such cases, please use Extrude or Custom Outline Tolerance in Sprite-Editor to resolve the issue where certain pixels may not be part of the final tesellation.

    This is a known limitation of the current outline generator and will be revisited soon. Use the above workaround for now.

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