Search Issue Tracker
Won't Fix
Votes
6
Found in
2019.4
2020.3
2021.2
2021.2.18f1
2021.3
2022.1
2022.2
Issue ID
1417173
Regression
No
[2D] Part of a Sprite is cut off when the Mesh Type is set to 'Tight'
How to reproduce:
1. Open the user-submitted project
2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)
3. In the Scene view, observe the Sprite "z_chopper_spawn_27"
Expected result: The entire Sprite is visible
Actual result: The bottom part of the Sprite is cut off
Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.2.19f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a10
Note: If 'Extrude Edges' is set to 2 or more, the whole Sprite will be visible
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Sampling overlap causes graphical errors on specific Graphics APIs and Devices when using Framebuffer Fetch
- [Android] AssetBundle loading performance degradation when loading from a local Assetbundle
- [iOS][Android] Reflection with Generic Class returns unexpected values
- Shader Variant Collection Asset UI is hard to read when multiple Shaders and keywords are added
- Regression for "WebGL build is missing "malloc" and "free" functions when passing "-sERROR_ON_UNDEFINED_SYMBOLS=0" to emscriptenArgs"
Resolution Note:
Source texture seems to have Islands. In such cases, please use Extrude or Custom Outline Tolerance in Sprite-Editor to resolve the issue where certain pixels may not be part of the final tesellation.
This is a known limitation of the current outline generator and will be revisited soon. Use the above workaround for now.