Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.4
2020.3
2021.2
2022.1
2022.1.0b11
2022.2
Issue ID
1414875
Regression
No
[DX12] Editor crashes on ComputeShader::BeforeDispatch when using using batchmode
How to reproduce:
1. Extract the attached project
2. Execute the following command - Unity.exe -batchmode -runTests -assemblyNames “PlayModeTests” -projectPath "PROJECT_PATH" -testResults "PROJECT_PATH/results.xml" -testPlatform PlayMode -logfile
3. Check the Editor logs
Expected results: Command line is executed correctly and tests are successful
Actual results: Editor crashes on ComputeShader::BeforeDispatch
Reproducible with: 2019.4.37f1, 2020.3.29f1, 2021.2.16f1, 2022.1.0b11, 2022.2.0a8
Not reproducible with: 2022.2.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body tree changes behavior after attaching a trigger Collider
- Fatal freeze when playing a VFX made with VFX Graph and consisting many effects
- "Failed to download Build.data.br file" error is thrown when building projects for WebGL with the Compression Format set to "Brotli"
- Documentation Link does not work when the "New Panel Settings" question mark is clicked
- Async Scene load operation with allowSceneActivation set to false completes when refocusing the Editor
Resolution Note (fix version 2022.2):
Does no longer reproduce in Unity 2022.2.0a9