Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.4
2020.3
2021.2
2022.1
2022.1.0b11
2022.2
Issue ID
1414875
Regression
No
[DX12] Editor crashes on ComputeShader::BeforeDispatch when using using batchmode
How to reproduce:
1. Extract the attached project
2. Execute the following command - Unity.exe -batchmode -runTests -assemblyNames “PlayModeTests” -projectPath "PROJECT_PATH" -testResults "PROJECT_PATH/results.xml" -testPlatform PlayMode -logfile
3. Check the Editor logs
Expected results: Command line is executed correctly and tests are successful
Actual results: Editor crashes on ComputeShader::BeforeDispatch
Reproducible with: 2019.4.37f1, 2020.3.29f1, 2021.2.16f1, 2022.1.0b11, 2022.2.0a8
Not reproducible with: 2022.2.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2022.2):
Does no longer reproduce in Unity 2022.2.0a9