Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.4
2020.3
2021.2
2022.1
2022.1.0b11
2022.2
Issue ID
1414875
Regression
No
[DX12] Editor crashes on ComputeShader::BeforeDispatch when using using batchmode
How to reproduce:
1. Extract the attached project
2. Execute the following command - Unity.exe -batchmode -runTests -assemblyNames “PlayModeTests” -projectPath "PROJECT_PATH" -testResults "PROJECT_PATH/results.xml" -testPlatform PlayMode -logfile
3. Check the Editor logs
Expected results: Command line is executed correctly and tests are successful
Actual results: Editor crashes on ComputeShader::BeforeDispatch
Reproducible with: 2019.4.37f1, 2020.3.29f1, 2021.2.16f1, 2022.1.0b11, 2022.2.0a8
Not reproducible with: 2022.2.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Resolution Note (fix version 2022.2):
Does no longer reproduce in Unity 2022.2.0a9