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Mutiple instances of same material created after accessing renderer.mate...
To reproduce:1) Open attached project and scene2) Play itNote: Make sure you don't click game view for now3) Select the cloned model... Read more
[macOS] Creating a Texture2DArray with a YUY2 TextureFormat crashes the ...
How to reproduce:1. Open the submitted project2. Open the scene 'SampleScene'3. Enter Play Mode Expected result: 'Texture creation f... Read more
CullAllVisibleLights consume too much CPU when only baked lights are use...
To reproduce:1. Open attached project2. Build and run for Android with development mode checked3. Connect profiler and drill down to... Read more
IL2CPP ignores CDECL calling convention attribute
Steps to reproduce:1. Download 1083396_repro.zip project2. Switch platform to UWP3. Build project on IL2CPP backend4. Open Visual St... Read more
'Save Assets' window pops up after every prefab adjustment in Prefab Mod...
How to reproduce:1. Create a new Unity project2. In the Editor Preferences 'General' tab check the 'Verify Saving Assets' option3. C... Read more
Player Settings window is no longer displaying any information
Repro Steps:- have Unity Editor with the Android build tools installed.- download this project and load it on Mac - I'm on macOS Moj... Read more
NullReferenceException when clicking inside the prefab override popup af...
If you apply all overrides to a prefab and then click inside the overrides popup, a NullReferenceException will occur. NullReference... Read more
Editor crashes when opening one Scene after another on MultiCustomRender
How to reproduce:1. Download user's attached project "PerimeterzRPG.zip"2. In the "Scenes" folder find and open the scene "Tundra2"3... Read more
Crash on Android Mali 400 and Mali 450 GPU when loading a RGBAHalf Cubemap
To reproduce:1. Open user's attach project "CubeMapCrash.zip"2. Build and run on Android with appropriate Mali GPU Actual result: bu... Read more
[2019.1] UI elements aren't visible in the Scene View from a certain dis...
Repro steps:1. Open QA attached project "repro_1099227"2. Zoom out the Scene View a bit Expected: The button is visibleActual: The b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field