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By Design
Votes
0
Found in
2018.2.14f1
Issue ID
1096295
Regression
No
Mutiple instances of same material created after accessing renderer.materials property
To reproduce:
1) Open attached project and scene
2) Play it
Note: Make sure you don't click game view for now
3) Select the cloned model -> Genesis -> MSDJodh...G.Shape in the hierarchy
Expected: Notice that it has 8 identical materials in the renderer in the inspector, and only one is shown after all the inspector elements
4) Click anywhere in Game View
5) Look back to Inspector
Actual: Now that single material is changed into 8 copies of instanced material
Reproduced in 2017.4.0f1, 2018.2.14f1, 2019.1.0a8
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Resolution Note:
User should use renderer.sharedMaterials instead of renderer.materials because once renderer.material or renderer.materials are called, material instances will be created.