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Under Consideration for 6000.6.X

Votes

0

Found in

6000.0.69f1

6000.3.11f1

6000.4.0b11

6000.5.0a8

6000.6.0a1

Issue ID

UUM-138375

Regression

No

VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output

Visual Effects

-

How to reproduce:
1. Open the "IN-137652" project
2. Open the "TestScene" scene
3. Right-click the Game window's tab header
4. Click “Load RenderDoc”
5. Click "Capture the current view and open in RenderDoc" button in the Game window
6. Double click on the capture in RenderDoc
7. Filter for "RenderLoop.Draw"
8. Expand both children titled "VFX.ParticleSystem.RenderMeshIndirect"
9. Observe the value in "ExecuteIndirect → IndirectDrawIndexed"

Actual result: One instance shows IndirectDrawIndexed<36, 1000>, the other shows IndirectDrawIndexed<36, 118>
Expected result: Both instances show a value less than 1000

Reproducible with: 6000.0.10f1 (413673acabac), 6000.0.71f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1
Could not test with: 2023.1.0a10, 6000.0.0b11 (a707ca4efec4) (Visual Effect Graph warnings and Visual Effect not rendering)

Reproducible on: Windows 10
Not reproducible on: No other environments tested

Note: Does not reproduce on HDRP

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