Search Issue Tracker
Fixed in 1.1.0-pre.6
Votes
1
Found in [Package]
1.1.0-pre.5
Issue ID
1346786
Regression
No
[Input System] The Canceled event is not fired when clicking a button for a precise amount of time
How to reproduce:
1. Open the attached project "OnHoldCanceledSkipped"
2. Open SampleScene
3. Press and hold the button for about 0.2 seconds
4. Release the input, check the log on the right side of the screen
Expected result: 3 logs appear (Started, Performed, Canceled)
Actual result: Only 2 logs appear (Started, Performed), Canceled appears after another input is processed
Reproducible with: 1.0.0 - 1.1.0-pre.5 (2019.4.28f1, 2020.3.13f1, 2021.1.14f1, 2021.2.0b2, 2022.1.0a1)
Could not test with: 2018.4.34f1 (Input System not supported)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 1.1.0-pre.6):
Fixed in: Input System 1.1.0-pre.6