Search Issue Tracker
Fixed in 1.1.0-pre.6
Votes
1
Found in [Package]
1.1.0-pre.5
Issue ID
1346786
Regression
No
[Input System] The Canceled event is not fired when clicking a button for a precise amount of time
How to reproduce:
1. Open the attached project "OnHoldCanceledSkipped"
2. Open SampleScene
3. Press and hold the button for about 0.2 seconds
4. Release the input, check the log on the right side of the screen
Expected result: 3 logs appear (Started, Performed, Canceled)
Actual result: Only 2 logs appear (Started, Performed), Canceled appears after another input is processed
Reproducible with: 1.0.0 - 1.1.0-pre.5 (2019.4.28f1, 2020.3.13f1, 2021.1.14f1, 2021.2.0b2, 2022.1.0a1)
Could not test with: 2018.4.34f1 (Input System not supported)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing script error when clicking “script” link in Cave scene’s Water Sample Description
- [VFX Graph] Set Position Shape Gizmo isn't refreshed after shaper switch
- NullReferenceException is thrown when trying to access volumeStack from the HDCamera class
- Visual artifacts appear when using an Orthographic camera with a Reflection Probe
- Not all animation properties are accessible when a prefab with an avatar model contains a nested copy of itself with a renamed GameObject
Resolution Note (fix version 1.1.0-pre.6):
Fixed in: Input System 1.1.0-pre.6