Search Issue Tracker
Duplicate
Votes
0
Found in
2018.4
2019.4
2020.3
2021.1
2021.1.11f1
Issue ID
1342781
Regression
No
GameObject is constrained in world space when setting angularVelocity on Rigidbody with freeze rotation constraint
How to reproduce:
1. Open the attached project's Scene labeled "BugRbSetAngularVelocity"
2. Enter the Play Mode
3. In the Game View, inspect the "Cube_Normal" and "Cube_SetAngularVelocityToItself" rotations
Expected result: Rotation should be the same
Actual result: "Cube_SetAngularVelocityToItself" Rigidbody's rotation is different after setting angularVelocity's value to itself every frame
Reproducible with: 2018.4.36f1, 2019.4.28f1, 2020.3.13f1, 2021.1.13f1
Not reproducible with: 2021.2.0a1, 2021.2.0b1
Note:
- Angular velocity on the constrained Axis is always 0 when setting the angularVelocity every frame while the other Rigidbody with the same rotation constraints has a non-zero value
-
Resolution Note (2021.2.X):
Fixed in Unity 2021.2.0a1 and versions above
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Code runs slower when using a cached exception instance compared to creating a new one
- Broken UI in Default Preset Add Section of "Preset Manager" window
- [iOS] The Player freezes when closing the Notification Center and quickly swiping down from top
- Crash on Texture2D:SetPixelImpl when rapidly calling Texture2D.Apply()
- Graph Lines are not rendered when using Experimental GraphView or GridBackground
This is a duplicate of issue #1083573