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Duplicate
Votes
0
Found in
2018.4
2019.4
2020.3
2021.1
2021.1.11f1
Issue ID
1342781
Regression
No
GameObject is constrained in world space when setting angularVelocity on Rigidbody with freeze rotation constraint
How to reproduce:
1. Open the attached project's Scene labeled "BugRbSetAngularVelocity"
2. Enter the Play Mode
3. In the Game View, inspect the "Cube_Normal" and "Cube_SetAngularVelocityToItself" rotations
Expected result: Rotation should be the same
Actual result: "Cube_SetAngularVelocityToItself" Rigidbody's rotation is different after setting angularVelocity's value to itself every frame
Reproducible with: 2018.4.36f1, 2019.4.28f1, 2020.3.13f1, 2021.1.13f1
Not reproducible with: 2021.2.0a1, 2021.2.0b1
Note:
- Angular velocity on the constrained Axis is always 0 when setting the angularVelocity every frame while the other Rigidbody with the same rotation constraints has a non-zero value
-
Resolution Note (2021.2.X):
Fixed in Unity 2021.2.0a1 and versions above
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This is a duplicate of issue #1083573