Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
12.0.0
Issue ID
1341932
Regression
Yes
[HDRP] Lighting Data Asset becomes corrupted when reloading a Scene after it was saved after being dirty
How to reproduce:
1. Create a new HDRP Template project
2. Open the Scene "SampleScene"
3. In the Scene create an empty GameObject
4. Save the Scene
5. Load the Scene again
Expected results: The lighting stays the same
Actual results: The lighting changes, seems like shadows on the most part disappear, the second room becomes really light
Reproducible with: 12.0.0 (2021.2.0a10, 2021.1.0b1)
Not reproducible with: 7.6.0 (2019.4.28f1), 10.5.0 (2020.3.13f1), 11.0.0 (2021.1.13f1), 12.0.0 (2021.2.0a9)
Notes:
- Was not able to reproduce the issue on URP or Built-in RP
- Creating a new Lighting Asset and rebaking the Lighting seems the only way to fix it
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #1339841