Search Issue Tracker
Third Party Issue
Votes
0
Found in [Package]
12.0.0
Issue ID
1343846
Regression
No
[HDRP] [Metal] Ghosting with MSAA enabled
Version tested: 2021.2.0a20 + Master (a6aef88e698b9fe24a1896cd2fb9c2a482eac1a0)
Steps to reproduce:
1) Open attached scene. Or simply create an empty HDRP scene
2) Activate MSAA both in Global Settings and HDRP asset, place some 3d objects
3) Move camera around, observe some ghosting behind 3d objects.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime
Add comment