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[macOS]Calling "Social.ShowAchievementsUI();" does nothing on macOS Stan...
How to reproduce:1. Open user-submitted project (GCKitSampleMac.zip)2. Make sure the macOS is logged in with Game Center3. Build and... Read more
Build Settings window doesn't open due to corrupted or broken layout
How to reproduce:1. Open attached project (1216205_ExampleProject.zip)2. Try to open the build setting menu (File > Build Setting... Read more
[Android]New input system - Touch input performance
Repro Steps:1. Deploy the project to Android player as developer build.2. Attach the build to the Profiler3. Compare the performance... Read more
[HDRP] custom Post Process effects do not work with duplicated or rename...
Reproduction steps:1. Open project in "Original.zip"2. Open "SampleScene.unity"3. Select "Volume" in the Hierarchy4. Increase Test S... Read more
Light probe group remains visible even after deleting it
Version tested: 2019.3.0f6 + 7.2.0 NOTE: Reproduces also on built in. Make sure to disable Auto Generate Lighting Steps to reproduce... Read more
AssetDatabaseExperimental.SetImporterOverride throw errors when some Ins...
AssetDatabaseExperimental.SetImporterOverride throw errors when some Inspectors are selected How to reproduce:1- Select the addguest... Read more
[UI Builder] Selecting an item from StyleSheets window throws errors whe...
How to reproduce:1. Open the project from the attached file "1205392.zip"2. From Assets open "bug.uss" file in a text editor3. Chang... Read more
Camera framing using the F key considers deactivated children of the sel...
Repro:1) Create 3 empty gameobjects: A, B and C2) Parent B and C under A3) Place B far away from both A and C4) Place C far away fro... Read more
Wrong result of GetHoles method when holes data is empty.
If terrain hasn't been painted or holes data hasn't been provided through TerrainData.SetHoles call. TerrainData.GetHoles call retur... Read more
[ProBuilder] Picking distance is too high making it difficult to select ...
Picking distance is too high making it difficult to select a different object closed to the one that is currently being edited. 1. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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