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"ImageUtility.LoadOrCreateSprite()" halfs the loaded sprites resolution
Reproduction steps: 1. Open "quarter-size-texture-repro.zip" project 2. Right click on Game view tab -> "Load RenderDoc" 3. Enter P... Read more
Upgrading com.unity.entities from preview.23 to preview.24 loses files i...
Repro steps: - add com.unity.entities@0.0.12-preview.23 to empty project using package manager - upgrade it to com.unity.entities@0... Read more
SubAsset texture input in ShaderGraph not working
It seems that ShaderGraph does not properly handle the case where assets (textures) used as input are stored as SubAssets in the pro... Read more
[iOS] OnApplicationPause is called multiple times when closing an iPad S...
Steps to reproduce: 1. Open attached project (New Unity Project.zip) 2. Switch to iOS and make a build 3. Deploy the build to an iP... Read more
Object Field with reference to internal Prefab object gets constantly ma...
1. Open the attached "VariantOverrideAppearsOnItsOwn.zip" project 2. Open "Cube Variant" in the Prefab Mode. Notice that there are n... Read more
"ReflectionTypeLoadException" when getting Assembly types
Reproduction steps: 1. Open "1127900" project 2. "Roller" -> "GetTypes" 3. See Console output Expected Result: No errors Actual Re... Read more
Manually Baked Reflection Probe loses its Baked Lighting when moved to a...
Steps to reproduce: 1. Open the attached project "case_1129387" 2. In the Hierarchy window go to Scene A and select Reflection Probe... Read more
Addressables package does not compile with Unity versions that have chan...
Reproduction steps: 1. Open the project inside of "AddressableError2019.zip" Expected: Project opens up and compiles Addresables pa... Read more
Asset Bundles size increased when Project contains fbx Assets with Morph...
Steps to reproduce: 1. Open Project "BundleSizeIssue" 2. Build Asset Bundles 3. Check the size on disk of the Asset Bundles Folder... Read more
[Input] Xbox controller input not detected
Steps to reproduce: 1. Open user attached project 2. Connect 3 XBox controllers 3. Play the scene and observe that controller input ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box