Search Issue Tracker
Fixed in 2.6.0-preview.3
Votes
0
Found in [Package]
2.6.0, 2.5.0
Issue ID
1234813
Regression
Yes
[Cinemachine] MissingReferenceException errors are thrown on removing "CinemachineFreeLook" component from FreeLook camera
MissingReferenceException errors are thrown on removing "CinemachineFreeLook" component from FreeLook camera.
Steps to repro:
1. Create a new project.
2. Windows > Package Manager> Cinemachine (2.6.0) > Install.
3. Create a FreeLook Camera from Cinemachine menu.
4. Remove "CinemachineFreeLook" component from the Inspector.
5. Expand CM FreeLook game object and select any child.
Actual Result:
MissingReferenceException errors are thrown in the console.
Expected Result:
No errors in the console.
Reproducible in:
2020.2.0a7, 2020.2.0a5, 2020.1.0b5, 2019.3.0f1, 2019.2.0f1, 2019.1.0f1 with Package version 2.6.0, 2.5.0.
2018.4.16f1 with 2.5.0, 2.2.10 - preview 3.
Working Fine in:
2018.4.16f1 with 2.2.9.
Environment:
Occurring on Windows 10 & Mac 10.15.
Stack trace:
MissingReferenceException: The object of type 'CinemachineFreeLook' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
Cinemachine.CinemachineVirtualCameraBase.UpdateSlaveStatus () (at Library/PackageCache/com.unity.cinemachine@2.5.0/Runtime/Core/CinemachineVirtualCameraBase.cs:379)
Cinemachine.CinemachineVirtualCameraBase.get_ParentCamera () (at Library/PackageCache/com.unity.cinemachine@2.5.0/Runtime/Core/CinemachineVirtualCameraBase.cs:233)
Cinemachine.CinemachineBrain.IsLive (Cinemachine.ICinemachineCamera vcam, System.Boolean dominantChildOnly) (at Library/PackageCache/com.unity.cinemachine@2.5.0/Runtime/Behaviours/CinemachineBrain.cs:682)
Cinemachine.CinemachineCore.IsLive (Cinemachine.ICinemachineCamera vcam) (at Library/PackageCache/com.unity.cinemachine@2.5.0/Runtime/Core/CinemachineCore.cs:385)
Cinemachine.CinemachineFreeLook.UpdateXAxisHeading (Cinemachine.CinemachineOrbitalTransposer orbital, System.Single deltaTime, UnityEngine.Vector3 up) (at Library/PackageCache/com.unity.cinemachine@2.5.0/Runtime/Behaviours/CinemachineFreeLook.cs:623)
Cinemachine.CinemachineOrbitalTransposer.MutateCameraState (Cinemachine.CameraState& curState, System.Single deltaTime) (at Library/PackageCache/com.unity.cinemachine@2.5.0/Runtime/Components/CinemachineOrbitalTransposer.cs:309)
Cinemachine.CinemachineVirtualCamera.CalculateNewState (UnityEngine.Vector3 worldUp, System.Single deltaTime) (at Library/PackageCache/com.unity.cinemachine@2.5.0/Runtime/Behaviours/CinemachineVirtualCamera.cs:466)
Cinemachine.CinemachineVirtualCamera.InternalUpdateCameraState (UnityEngine.Vector3 worldUp, System.Single deltaTime) (at Library/PackageCache/com.unity.cinemachine@2.5.0/Runtime/Behaviours/CinemachineVirtualCamera.cs:136)
Cinemachine.CinemachineCore.UpdateVirtualCamera (Cinemachine.CinemachineVirtualCameraBase vcam, UnityEngine.Vector3 worldUp, System.Single deltaTime) (at Library/PackageCache/com.unity.cinemachine@2.5.0/Runtime/Core/CinemachineCore.cs:312)
Cinemachine.CinemachineCore.UpdateAllActiveVirtualCameras (System.Int32 layerMask, UnityEngine.Vector3 worldUp, System.Single deltaTime) (at Library/PackageCache/com.unity.cinemachine@2.5.0/Runtime/Core/CinemachineCore.cs:247)
Cinemachine.CinemachineBrain.UpdateVirtualCameras (Cinemachine.CinemachineCore+UpdateFilter updateFilter, System.Single deltaTime) (at Library/PackageCache/com.unity.cinemachine@2.5.0/Runtime/Behaviours/CinemachineBrain.cs:359)
Cinemachine.CinemachineBrain.LateUpdate () (at Library/PackageCache/com.unity.cinemachine@2.5.0/Runtime/Behaviours/CinemachineBrain.cs:309)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
XochiInteractive
Jan 20, 2021 05:47
I'm using Unity 2019.3.6f1 and am currently having this issue. I created a FreeLook camera prefab to put in all of my scenes, removed the old FreeLook camera and added in the prefab and have this error constantly running in my editor. Any way to resolve this issue? I tried closing the editor and restarting Unity but the error is still present.