Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2018.4.20f1
Issue ID
1233600
Regression
No
[iOS] Player crashes on Il2CppSequencePointExecutionContext::Il2CppSequencePointExecutionContext while loading the app
How to reproduce:
1. Open the project provided by the user
2.Go to Menu bar-> Build -> iOS-> QA
3. Go to <project root>/XcodeExport
4. Build the Xcode project to the device
===Crash occurs in about 1min===
Reproducible with: 2018.4.0f1, 2018.4.21f1
Reproducible with:
iPhone 7 (iOS 12.3.1)
iPad 7th generation (iOS 13.2.2)
Not reproducible with Win32 build (Menu bar/Build/Standalone/Win32)
Notes:
- Could not test on earlier versions because the project crashes
- Could not test on higher versions because of the thrown errors
A few lines from the stack trace:
frame #0: 0x000000010266cc3c '''''''`Il2CppSequencePointExecutionContext::Il2CppSequencePointExecutionContext(this=0x000000016f2645b8, method=0x0000000117292bb0, thisArg=0x000000016f2650b0, params=0x0000000000000000, locals=0x000000016f264bc0) at Debugger.cpp:572 [opt]
frame #1: 0x0000000106e43364 ''''''`::TextMeshProUGUI_GenerateTextMesh_m390AFC3076D469CA9CDFF610CDEE869A17808CF5(__this=0x0000000131844000, method=0x0000000117292bb0) at Bulk_Unity.TextMeshPro_4.cpp:24105:2
frame #2: 0x0000000100ae7c08 ''''''`VirtActionInvoker0::Invoke(slot=109, obj=0x0000000131844000) at Bulk_DOTween_0.cpp:29:3
frame #3: 0x0000000106e64cd4 ''''''`::TextMeshProUGUI_GenerateTextMesh_m390AFC3076D469CA9CDFF610CDEE869A17808CF5(__this=0x0000000131844000, method=0x0000000117292bb0) at Bulk_Unity.TextMeshPro_4.cpp:29577:3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- Constant console errors when using Min/Max Slider in PlayMode
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
Add comment